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author | tomissj2 <kasstamas@gmail.com> | 2023-10-05 22:12:50 +0200 |
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committer | GitHub <noreply@github.com> | 2023-10-05 22:12:50 +0200 |
commit | e906eb8433bffa22e27662518d86df59653c80ae (patch) | |
tree | 40601fa8d4a12ec03ccb77df024ce424ee21c19e /modules/gdscript/language_server/gdscript_text_document.cpp | |
parent | d31794c4a26e5e10fc30c34a1ae9722fd9f50123 (diff) | |
download | redot-engine-e906eb8433bffa22e27662518d86df59653c80ae.tar.gz |
Fog Shader bugfix: 'global_variables' : undeclared identifier
If user try to use a global shader variable in a fog type shader we are getting shader error. The reason of this there is a typo in the fog.cpp. I other well working shaders types like sky the "action.global_buffer_array_variable" is "global_shader_uniforms.data".
The investigation tracked here:
https://discord.com/channels/212250894228652034/1158918161337434172
Diffstat (limited to 'modules/gdscript/language_server/gdscript_text_document.cpp')
0 files changed, 0 insertions, 0 deletions