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author | reduz <reduzio@gmail.com> | 2022-03-26 16:48:43 +0100 |
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committer | reduz <reduzio@gmail.com> | 2022-03-27 16:13:00 +0200 |
commit | 360dea5348652d8806d33598e111651afb3d193a (patch) | |
tree | 3726e871844722d9561943a85a447037342df7dc /modules/gdscript/language_server/gdscript_workspace.h | |
parent | a5eed70fa2edcf755d6abea2077232e38381449b (diff) | |
download | redot-engine-360dea5348652d8806d33598e111651afb3d193a.tar.gz |
Add GDExtension support to Script
* Ability to create script languages from GDExtension
* Some additions to gdnative_extension.h to make this happen
* Moved the GDExtension binder to core
This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x.
Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
Diffstat (limited to 'modules/gdscript/language_server/gdscript_workspace.h')
-rw-r--r-- | modules/gdscript/language_server/gdscript_workspace.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdscript/language_server/gdscript_workspace.h b/modules/gdscript/language_server/gdscript_workspace.h index ce5bba5f00..92e78f8992 100644 --- a/modules/gdscript/language_server/gdscript_workspace.h +++ b/modules/gdscript/language_server/gdscript_workspace.h @@ -85,7 +85,7 @@ public: String get_file_uri(const String &p_path) const; void publish_diagnostics(const String &p_path); - void completion(const lsp::CompletionParams &p_params, List<ScriptCodeCompletionOption> *r_options); + void completion(const lsp::CompletionParams &p_params, List<ScriptLanguage::CodeCompletionOption> *r_options); const lsp::DocumentSymbol *resolve_symbol(const lsp::TextDocumentPositionParams &p_doc_pos, const String &p_symbol_name = "", bool p_func_required = false); void resolve_related_symbols(const lsp::TextDocumentPositionParams &p_doc_pos, List<const lsp::DocumentSymbol *> &r_list); |