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author | Aarni Koskela <akx@iki.fi> | 2024-01-09 14:47:16 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-02-26 14:57:53 +0100 |
commit | 20c563de40923d3333301ca8ed1f3f213a67ea17 (patch) | |
tree | 9da6a86399de77c74aba91e3d48b408b0a8516c2 /modules/gdscript/tests/gdscript_test_runner.cpp | |
parent | bb6b06c81343073f10cbbd2af515cf0dac1e6549 (diff) | |
download | redot-engine-20c563de40923d3333301ca8ed1f3f213a67ea17.tar.gz |
Replace hand-written pre-commit hooks with `pre-commit` Python tool
`pre-commit` can be installed with pip, and configured in the Godot repo with
`pre-commit install`. It can then easily be run both locally with
`pre-commit run`, and on CI, in a cross-platform way.
This makes it much easier for contributors to set up pre-commit hooks,
without having to manually copy files to their git folder.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Diffstat (limited to 'modules/gdscript/tests/gdscript_test_runner.cpp')
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