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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-06-09 11:07:42 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-06-09 11:07:42 +0200 |
commit | da68c707f2daaf93f484f0c9de3f01430b064f57 (patch) | |
tree | 451387c43eb43d3efa2686a57ffbd9a81e629b77 /modules/gdscript/tests/gdscript_test_runner.cpp | |
parent | 082cfd501a9f7140ec521cec6d875dfcb57c7f2e (diff) | |
parent | c567d46a2f65f0f0c4a8bcfab36f12bdbbcbfea8 (diff) | |
download | redot-engine-da68c707f2daaf93f484f0c9de3f01430b064f57.tar.gz |
Merge pull request #78025 from lyuma/skeleton3d_rest_dirty
Skeleton3D: Only reset rest_dirty after ALL bone transforms have finished update
Diffstat (limited to 'modules/gdscript/tests/gdscript_test_runner.cpp')
0 files changed, 0 insertions, 0 deletions