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author | Manuel Dun <manueldun@gmail.com> | 2023-05-11 18:56:04 -0400 |
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committer | Manuel Dun <manueldun@gmail.com> | 2023-06-08 14:14:14 -0400 |
commit | e2321c21dbf353b2ba1f22283054584109a6c1fa (patch) | |
tree | c4c3bb6dba2563d5e76ee20f56a5bc06f344eeeb /modules/gdscript/tests/gdscript_test_runner.cpp | |
parent | fd4a06c51555904104b18494d0224f450d74fe2a (diff) | |
download | redot-engine-e2321c21dbf353b2ba1f22283054584109a6c1fa.tar.gz |
Enable the use of all builtins on the light shader
When using the light process in spatial shader,
the built-ins work as spected, now they work in forward+,
mobile and compatibility renderer.
Diffstat (limited to 'modules/gdscript/tests/gdscript_test_runner.cpp')
0 files changed, 0 insertions, 0 deletions