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authorMatias N. Goldberg <dark_sylinc@yahoo.com.ar>2023-09-16 19:25:44 -0300
committerMatias N. Goldberg <dark_sylinc@yahoo.com.ar>2023-09-16 19:31:04 -0300
commit4de0ed4adf6cad8722caf814c47a9c865078a2a0 (patch)
tree388c5359adc8518f204ad4b5f31da682abf8251b /modules/gdscript/tests/scripts/analyzer/errors/overload_script_variable.gd
parentba54c34551d1bda5139515d74e7d614ccbc43cea (diff)
downloadredot-engine-4de0ed4adf6cad8722caf814c47a9c865078a2a0.tar.gz
Fix massive validation errors when enabling TAA + MSAA
TAA + MSAA would make Godot request unnecessary flags for an MSAA velocity texture. flags that were not even actually needed. This was causing: 1. Unsupported GPUs to fail completely (e.g. Intel Arc 770) 2. Wrong codepaths to be followed (causing validation errors, possibly crashes or glitches) 3. Unnecessary performance impact in all GPUs. See https://github.com/godotengine/godot/issues/71929#issuecomment-1722274359
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