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authorRob Blanckaert <basicer@basicer.com>2024-04-24 21:41:18 -0700
committerRob Blanckaert <basicer@basicer.com>2024-04-25 06:56:02 -0700
commitffe0b869f5c55b1b74d5c9b65a39d0dc81ba3d4e (patch)
treea48d3643b305d3f5ef8a668d45a747d14dfb1bf3 /modules/gdscript/tests/scripts/parser/errors/variable_conflicts_function.gd
parent780e1a50408360cf0cf93c0b55b59e9d7b4ad0b1 (diff)
downloadredot-engine-ffe0b869f5c55b1b74d5c9b65a39d0dc81ba3d4e.tar.gz
Add LIGHT_VERTEX to fragment shader
Adds a new variable to the fragment shader to specify the vertex position used when calculating lighting.
Diffstat (limited to 'modules/gdscript/tests/scripts/parser/errors/variable_conflicts_function.gd')
0 files changed, 0 insertions, 0 deletions