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authorHugo Locurcio <hugo.locurcio@hugo.pro>2023-01-31 17:23:59 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2023-02-22 19:57:17 +0100
commit8ebc5b2875bb07e8f002747e8201a1c47e6fedfc (patch)
tree53e010484a48f56fabc2c07137733ed673914c92 /modules/gdscript/tests/scripts/parser/features/good_continue_in_lambda.gd
parent8612c12be61c0bc50d9039402fe19cabadfe0b16 (diff)
downloadredot-engine-8ebc5b2875bb07e8f002747e8201a1c47e6fedfc.tar.gz
Disable incompatible rendering methods in the project manager
The project manager can now only create projects that use a rendering method compatible with the current platform. Rendering methods that are disabled at build-time are also grayed out (only for OpenGL). While it is possible in theory to create a project using Forward+ on web (thanks to the automatic fallback), it will look different once edited on a desktop platform.
Diffstat (limited to 'modules/gdscript/tests/scripts/parser/features/good_continue_in_lambda.gd')
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