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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-01-31 17:23:59 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-02-22 19:57:17 +0100 |
commit | 8ebc5b2875bb07e8f002747e8201a1c47e6fedfc (patch) | |
tree | 53e010484a48f56fabc2c07137733ed673914c92 /modules/gdscript/tests/scripts/parser/features/good_continue_in_lambda.gd | |
parent | 8612c12be61c0bc50d9039402fe19cabadfe0b16 (diff) | |
download | redot-engine-8ebc5b2875bb07e8f002747e8201a1c47e6fedfc.tar.gz |
Disable incompatible rendering methods in the project manager
The project manager can now only create projects that use a rendering
method compatible with the current platform. Rendering methods that
are disabled at build-time are also grayed out (only for OpenGL).
While it is possible in theory to create a project using Forward+
on web (thanks to the automatic fallback),
it will look different once edited on a desktop platform.
Diffstat (limited to 'modules/gdscript/tests/scripts/parser/features/good_continue_in_lambda.gd')
0 files changed, 0 insertions, 0 deletions