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author | ywmaa <ywmaa.personal@gmail.com> | 2023-10-15 03:48:52 +0300 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-09-29 00:36:09 +0200 |
commit | 0a9ad8f9de825a14d112d9ebd0674a9c82f56e12 (patch) | |
tree | 38101f70d58a0f69b12b8c11eb068833fe4bc356 /modules/gdscript/tests/scripts/parser | |
parent | 76a135926aef1f02f27e4e09093787f2c670956d (diff) | |
download | redot-engine-0a9ad8f9de825a14d112d9ebd0674a9c82f56e12.tar.gz |
Implement vertex shading
This adds support in all backends, but the Compatibility renderer works the best.
Mobile and Forward+ can only support one directional light shader (the first in the tree)
While the Compatibility renderer supports any number of shadows.
Co-authored-by: Clay John <claynjohn@gmail.com>
Diffstat (limited to 'modules/gdscript/tests/scripts/parser')
0 files changed, 0 insertions, 0 deletions