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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2023-12-17 12:27:24 +0100 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2023-12-17 12:27:24 +0100 |
commit | 4826c14d2042aa8044d9751d459aeab644bcb602 (patch) | |
tree | f1fa6e97a70968765fcaa4837bac4dc41eb6a1c7 /modules/gdscript/tests/scripts/runtime/features/array_string_stringname_equivalent.out | |
parent | 2d0ee20ff30461b6b10f6fdfba87511a0ebc6642 (diff) | |
download | redot-engine-4826c14d2042aa8044d9751d459aeab644bcb602.tar.gz |
[MP] Fix complete_auth notifying the wrong peer
The SceneMultiplayer complete_auth method was not configuring the
multiplayer peer correctly, causing it to potentially send the
notification to the wrong peer, on the wrong channel, and/or with an
incorrect transfer mode.
Diffstat (limited to 'modules/gdscript/tests/scripts/runtime/features/array_string_stringname_equivalent.out')
0 files changed, 0 insertions, 0 deletions