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authorDario <dariosamo@gmail.com>2023-09-05 11:41:57 -0300
committerDario <dariosamo@gmail.com>2023-09-06 11:24:19 -0300
commit9b91750fb1cecea72fbd8ee155d3ad22754917c1 (patch)
tree52b9dc20c06a838a143c3617e01337d701ce8a63 /modules/gdscript/tests/test_gdscript.cpp
parent8449592d92eaeef990f5502b419d491ee3eeb7a6 (diff)
downloadredot-engine-9b91750fb1cecea72fbd8ee155d3ad22754917c1.tar.gz
Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
Introduces a new structure to store samplers created with certain parameters instead of storing a 'custom' set of samplers. Allows viewports to correctly configure the mipmap bias and use it when rendering the scene.
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