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authorDmitriySalnikov <salnikov.mine@yandex.ru>2023-11-26 09:53:05 +0300
committerDmitriySalnikov <salnikov.mine@yandex.ru>2023-11-30 04:07:21 +0300
commit8cdbec0434fd95c303c670985406224c2c6b5232 (patch)
tree344b0cb7dd6528dd29cdd5389182c10c92c770a6 /modules/gdscript
parent5df98679672c12d96b4ac4d96ee17f1559207401 (diff)
downloadredot-engine-8cdbec0434fd95c303c670985406224c2c6b5232.tar.gz
Update cached singletons when reloading GDScripts
Diffstat (limited to 'modules/gdscript')
-rw-r--r--modules/gdscript/gdscript.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 05c2558417..0103168be3 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -2323,6 +2323,19 @@ void GDScriptLanguage::reload_all_scripts() {
}
elem = elem->next();
}
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ // Reload all pointers to existing singletons so that tool scripts can work with the reloaded extensions.
+ List<Engine::Singleton> singletons;
+ Engine::get_singleton()->get_singletons(&singletons);
+ for (const Engine::Singleton &E : singletons) {
+ if (globals.has(E.name)) {
+ _add_global(E.name, E.ptr);
+ }
+ }
+ }
+#endif
}
//as scripts are going to be reloaded, must proceed without locking here