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author | aaronp64 <aaronp.code@gmail.com> | 2024-10-18 12:10:19 -0400 |
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committer | aaronp64 <aaronp.code@gmail.com> | 2024-10-18 12:10:19 -0400 |
commit | aa1d469ffb8624118849a006304497617e7f08f5 (patch) | |
tree | 5dd780fd812e118d24922c44c466074aafaf2dab /modules/gdscript | |
parent | 4631a617e5ab4ec5cc51dbc43609b269a43059d9 (diff) | |
download | redot-engine-aa1d469ffb8624118849a006304497617e7f08f5.tar.gz |
Avoid unnecessary Dictionary conversions in GDScriptInstance::validate_property
Updated GDScriptInstance::validate_property to only convert PropertyInfo to Dictionary if _validate_property function is found.
Diffstat (limited to 'modules/gdscript')
-rw-r--r-- | modules/gdscript/gdscript.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 18f2ccc455..ecffe88d6e 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -1835,14 +1835,14 @@ Variant::Type GDScriptInstance::get_property_type(const StringName &p_name, bool } void GDScriptInstance::validate_property(PropertyInfo &p_property) const { - Variant property = (Dictionary)p_property; - const Variant *args[1] = { &property }; - const GDScript *sptr = script.ptr(); while (sptr) { if (likely(sptr->valid)) { HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._validate_property); if (E) { + Variant property = (Dictionary)p_property; + const Variant *args[1] = { &property }; + Callable::CallError err; Variant ret = E->value->call(const_cast<GDScriptInstance *>(this), args, 1, err); if (err.error == Callable::CallError::CALL_OK) { |