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author | K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | 2021-12-13 21:34:18 -0800 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-29 21:54:41 +0200 |
commit | 9484ee7a9ef3a4bd7ca3731eda954f0ad425db3d (patch) | |
tree | b43bb047f5a0f0179fde505f3ccdf02004cca139 /modules/gltf/doc_classes/EditorSceneFormatImporterGLTF.xml | |
parent | da346ed4ad6939b4fef2d3babe23d9bb74fd4114 (diff) | |
download | redot-engine-9484ee7a9ef3a4bd7ca3731eda954f0ad425db3d.tar.gz |
Add support for importing .blend files
Lets you drag or place .blend files in the project folder and it will import the files.
Checks for Blender 3.0's gltf2 `export_keep_originals` option.
Add basepath support to GLTFDocument append_from_file.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Diffstat (limited to 'modules/gltf/doc_classes/EditorSceneFormatImporterGLTF.xml')
-rw-r--r-- | modules/gltf/doc_classes/EditorSceneFormatImporterGLTF.xml | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/modules/gltf/doc_classes/EditorSceneFormatImporterGLTF.xml b/modules/gltf/doc_classes/EditorSceneFormatImporterGLTF.xml new file mode 100644 index 0000000000..5a6a2f52d9 --- /dev/null +++ b/modules/gltf/doc_classes/EditorSceneFormatImporterGLTF.xml @@ -0,0 +1,9 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="EditorSceneFormatImporterGLTF" inherits="EditorSceneFormatImporter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> +</class> |