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authorK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2021-12-13 21:34:18 -0800
committerRémi Verschelde <rverschelde@gmail.com>2022-03-29 21:54:41 +0200
commit9484ee7a9ef3a4bd7ca3731eda954f0ad425db3d (patch)
treeb43bb047f5a0f0179fde505f3ccdf02004cca139 /modules/gltf/doc_classes/EditorSceneFormatImporterGLTF.xml
parentda346ed4ad6939b4fef2d3babe23d9bb74fd4114 (diff)
downloadredot-engine-9484ee7a9ef3a4bd7ca3731eda954f0ad425db3d.tar.gz
Add support for importing .blend files
Lets you drag or place .blend files in the project folder and it will import the files. Checks for Blender 3.0's gltf2 `export_keep_originals` option. Add basepath support to GLTFDocument append_from_file. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Diffstat (limited to 'modules/gltf/doc_classes/EditorSceneFormatImporterGLTF.xml')
-rw-r--r--modules/gltf/doc_classes/EditorSceneFormatImporterGLTF.xml9
1 files changed, 9 insertions, 0 deletions
diff --git a/modules/gltf/doc_classes/EditorSceneFormatImporterGLTF.xml b/modules/gltf/doc_classes/EditorSceneFormatImporterGLTF.xml
new file mode 100644
index 0000000000..5a6a2f52d9
--- /dev/null
+++ b/modules/gltf/doc_classes/EditorSceneFormatImporterGLTF.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="EditorSceneFormatImporterGLTF" inherits="EditorSceneFormatImporter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+</class>