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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-11-13 14:37:27 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-11-14 12:05:54 +0100 |
commit | e5270c0db22248bd318a77681a7f4e06baf26a8d (patch) | |
tree | 4786eedb453aa66dbc951647d08316d24c7a5d58 /modules/gltf/doc_classes/GLTFDocumentExtension.xml | |
parent | d443f127ef1db9fb2fe623ba1c17ded5402aff10 (diff) | |
download | redot-engine-e5270c0db22248bd318a77681a7f4e06baf26a8d.tar.gz |
Link to runtime loading/saving tutorial and improve Image documentation
Diffstat (limited to 'modules/gltf/doc_classes/GLTFDocumentExtension.xml')
-rw-r--r-- | modules/gltf/doc_classes/GLTFDocumentExtension.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/gltf/doc_classes/GLTFDocumentExtension.xml b/modules/gltf/doc_classes/GLTFDocumentExtension.xml index eee62845ca..aaa55e772a 100644 --- a/modules/gltf/doc_classes/GLTFDocumentExtension.xml +++ b/modules/gltf/doc_classes/GLTFDocumentExtension.xml @@ -9,6 +9,7 @@ [b]Note:[/b] Like GLTFDocument itself, all GLTFDocumentExtension classes must be stateless in order to function properly. If you need to store data, use the [code]set_additional_data[/code] and [code]get_additional_data[/code] methods in [GLTFState] or [GLTFNode]. </description> <tutorials> + <link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link> </tutorials> <methods> <method name="_convert_scene_node" qualifiers="virtual"> |