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authorHugo Locurcio <hugo.locurcio@hugo.pro>2023-11-13 14:37:27 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2023-11-14 12:05:54 +0100
commite5270c0db22248bd318a77681a7f4e06baf26a8d (patch)
tree4786eedb453aa66dbc951647d08316d24c7a5d58 /modules/gltf/doc_classes/GLTFDocumentExtension.xml
parentd443f127ef1db9fb2fe623ba1c17ded5402aff10 (diff)
downloadredot-engine-e5270c0db22248bd318a77681a7f4e06baf26a8d.tar.gz
Link to runtime loading/saving tutorial and improve Image documentation
Diffstat (limited to 'modules/gltf/doc_classes/GLTFDocumentExtension.xml')
-rw-r--r--modules/gltf/doc_classes/GLTFDocumentExtension.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/gltf/doc_classes/GLTFDocumentExtension.xml b/modules/gltf/doc_classes/GLTFDocumentExtension.xml
index eee62845ca..aaa55e772a 100644
--- a/modules/gltf/doc_classes/GLTFDocumentExtension.xml
+++ b/modules/gltf/doc_classes/GLTFDocumentExtension.xml
@@ -9,6 +9,7 @@
[b]Note:[/b] Like GLTFDocument itself, all GLTFDocumentExtension classes must be stateless in order to function properly. If you need to store data, use the [code]set_additional_data[/code] and [code]get_additional_data[/code] methods in [GLTFState] or [GLTFNode].
</description>
<tutorials>
+ <link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
</tutorials>
<methods>
<method name="_convert_scene_node" qualifiers="virtual">