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| author | Juan Linietsky <juan@godotengine.org> | 2021-03-19 09:57:52 -0300 |
|---|---|---|
| committer | Juan Linietsky <juan@godotengine.org> | 2021-03-22 12:16:40 -0300 |
| commit | 97a3a662205d598dad195fa72d2dcb2f19c21088 (patch) | |
| tree | 7d35031e64f59f1a6d4a66aaac9492cdffbefe47 /modules/gltf/editor_scene_importer_gltf.cpp | |
| parent | 07f076fa4f2896415993bb8e3fb42128423de0d2 (diff) | |
| download | redot-engine-97a3a662205d598dad195fa72d2dcb2f19c21088.tar.gz | |
Improved 3D Scene Importer
* Added option for importers to show an Advanced settings dialog
* Created advanced settings dialog for Scene Importer
* Cleaned up importers (remove many old/unused options)
* Added the ability to customize every node, material, mesh and animation individually
* Saving to animations and meshes to files is now a manual process, making it more predictable
* Added the ability for materials to be replaced by external files (or to be made external, up to you).
* When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it.
WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
Diffstat (limited to 'modules/gltf/editor_scene_importer_gltf.cpp')
| -rw-r--r-- | modules/gltf/editor_scene_importer_gltf.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/modules/gltf/editor_scene_importer_gltf.cpp b/modules/gltf/editor_scene_importer_gltf.cpp index 6ea722a216..35f44ca122 100644 --- a/modules/gltf/editor_scene_importer_gltf.cpp +++ b/modules/gltf/editor_scene_importer_gltf.cpp @@ -99,7 +99,9 @@ Node *PackedSceneGLTF::import_scene(const String &p_path, uint32_t p_flags, Ref<GLTFDocument> gltf_document; gltf_document.instance(); Error err = gltf_document->parse(r_state, p_path); - *r_err = err; + if (r_err) { + *r_err = err; + } ERR_FAIL_COND_V(err != Error::OK, nullptr); Node3D *root = memnew(Node3D); |
