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| author | K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | 2021-09-10 00:54:10 -0700 |
|---|---|---|
| committer | K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | 2021-09-10 08:39:17 -0700 |
| commit | 523b2d91997d86b31e3a6a54fd6417fef396ae97 (patch) | |
| tree | eed527e6e8f57223c6c70b8c683001ed350d34ef /modules/gltf/gltf_node.h | |
| parent | 729461b2a455bd3b4afb26bb362863a68e98a9ee (diff) | |
| download | redot-engine-523b2d91997d86b31e3a6a54fd6417fef396ae97.tar.gz | |
Remove packed scene gltf
We determined through discussion that composing the packed scene from a node tree was a better design because it removed duplication of code.
Diffstat (limited to 'modules/gltf/gltf_node.h')
| -rw-r--r-- | modules/gltf/gltf_node.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/modules/gltf/gltf_node.h b/modules/gltf/gltf_node.h index 378b6da8bf..eca3acb239 100644 --- a/modules/gltf/gltf_node.h +++ b/modules/gltf/gltf_node.h @@ -37,7 +37,6 @@ class GLTFNode : public Resource { GDCLASS(GLTFNode, Resource); friend class GLTFDocument; - friend class PackedSceneGLTF; private: // matrices need to be transformed to this |
