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| author | Aaron Franke <arnfranke@yahoo.com> | 2023-05-31 22:10:05 -0500 |
|---|---|---|
| committer | Aaron Franke <arnfranke@yahoo.com> | 2023-06-03 02:13:07 -0500 |
| commit | 629613a86769de26eacbcdd2ea0b01a743a1a92f (patch) | |
| tree | ee2b7ba15c0cdd09ce6584b090aa46f9659bce1c /modules/gltf | |
| parent | 543750a1b3f5696f9ba8e91cb49dc7db05d2ae62 (diff) | |
| download | redot-engine-629613a86769de26eacbcdd2ea0b01a743a1a92f.tar.gz | |
GLTF: Document `gltf_skeleton->godot_bone_node` is unused when importing
Diffstat (limited to 'modules/gltf')
| -rw-r--r-- | modules/gltf/doc_classes/GLTFSkeleton.xml | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/modules/gltf/doc_classes/GLTFSkeleton.xml b/modules/gltf/doc_classes/GLTFSkeleton.xml index eb06249e45..8073db3ce9 100644 --- a/modules/gltf/doc_classes/GLTFSkeleton.xml +++ b/modules/gltf/doc_classes/GLTFSkeleton.xml @@ -21,6 +21,7 @@ <method name="get_godot_bone_node"> <return type="Dictionary" /> <description> + Returns a [Dictionary] that maps skeleton bone indices to the indices of GLTF nodes. This property is unused during import, and only set during export. In a GLTF file, a bone is a node, so Godot converts skeleton bones to GLTF nodes. </description> </method> <method name="get_godot_skeleton"> @@ -37,6 +38,7 @@ <return type="void" /> <param index="0" name="godot_bone_node" type="Dictionary" /> <description> + Sets a [Dictionary] that maps skeleton bone indices to the indices of GLTF nodes. This property is unused during import, and only set during export. In a GLTF file, a bone is a node, so Godot converts skeleton bones to GLTF nodes. </description> </method> <method name="set_unique_names"> |
