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authorAaron Franke <arnfranke@yahoo.com>2023-05-31 22:10:05 -0500
committerAaron Franke <arnfranke@yahoo.com>2023-06-03 02:13:07 -0500
commit629613a86769de26eacbcdd2ea0b01a743a1a92f (patch)
treeee2b7ba15c0cdd09ce6584b090aa46f9659bce1c /modules/gltf
parent543750a1b3f5696f9ba8e91cb49dc7db05d2ae62 (diff)
downloadredot-engine-629613a86769de26eacbcdd2ea0b01a743a1a92f.tar.gz
GLTF: Document `gltf_skeleton->godot_bone_node` is unused when importing
Diffstat (limited to 'modules/gltf')
-rw-r--r--modules/gltf/doc_classes/GLTFSkeleton.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/modules/gltf/doc_classes/GLTFSkeleton.xml b/modules/gltf/doc_classes/GLTFSkeleton.xml
index eb06249e45..8073db3ce9 100644
--- a/modules/gltf/doc_classes/GLTFSkeleton.xml
+++ b/modules/gltf/doc_classes/GLTFSkeleton.xml
@@ -21,6 +21,7 @@
<method name="get_godot_bone_node">
<return type="Dictionary" />
<description>
+ Returns a [Dictionary] that maps skeleton bone indices to the indices of GLTF nodes. This property is unused during import, and only set during export. In a GLTF file, a bone is a node, so Godot converts skeleton bones to GLTF nodes.
</description>
</method>
<method name="get_godot_skeleton">
@@ -37,6 +38,7 @@
<return type="void" />
<param index="0" name="godot_bone_node" type="Dictionary" />
<description>
+ Sets a [Dictionary] that maps skeleton bone indices to the indices of GLTF nodes. This property is unused during import, and only set during export. In a GLTF file, a bone is a node, so Godot converts skeleton bones to GLTF nodes.
</description>
</method>
<method name="set_unique_names">