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authorRémi Verschelde <rverschelde@gmail.com>2024-01-29 13:18:09 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-01-29 13:18:09 +0100
commitfa48a51183567934984b381ad8ec281cb24d66ba (patch)
treef4737d9d29666e6e531a0fd163c49420383484f5 /modules/gltf
parente59e58a68afd60d0fa63e61751bd6d30575f3bb3 (diff)
parent15369fdb1d692e1515dd888dfbae275074be63be (diff)
downloadredot-engine-fa48a51183567934984b381ad8ec281cb24d66ba.tar.gz
Merge pull request #87688 from AThousandShips/what_is_this
Remove unnecessary `this->` expressions
Diffstat (limited to 'modules/gltf')
-rw-r--r--modules/gltf/structures/gltf_skeleton.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/modules/gltf/structures/gltf_skeleton.h b/modules/gltf/structures/gltf_skeleton.h
index b2f2dcb2a2..db5ce7e338 100644
--- a/modules/gltf/structures/gltf_skeleton.h
+++ b/modules/gltf/structures/gltf_skeleton.h
@@ -70,29 +70,29 @@ public:
Skeleton3D *get_godot_skeleton();
// Skeleton *get_godot_skeleton() {
- // return this->godot_skeleton;
+ // return godot_skeleton;
// }
// void set_godot_skeleton(Skeleton p_*godot_skeleton) {
- // this->godot_skeleton = p_godot_skeleton;
+ // godot_skeleton = p_godot_skeleton;
// }
TypedArray<String> get_unique_names();
void set_unique_names(TypedArray<String> p_unique_names);
//RBMap<int32_t, GLTFNodeIndex> get_godot_bone_node() {
- // return this->godot_bone_node;
+ // return godot_bone_node;
//}
//void set_godot_bone_node(const RBMap<int32_t, GLTFNodeIndex> &p_godot_bone_node) {
- // this->godot_bone_node = p_godot_bone_node;
+ // godot_bone_node = p_godot_bone_node;
//}
Dictionary get_godot_bone_node();
void set_godot_bone_node(Dictionary p_indict);
//Dictionary get_godot_bone_node() {
- // return VariantConversion::to_dict(this->godot_bone_node);
+ // return VariantConversion::to_dict(godot_bone_node);
//}
//void set_godot_bone_node(Dictionary p_indict) {
- // VariantConversion::set_from_dict(this->godot_bone_node, p_indict);
+ // VariantConversion::set_from_dict(godot_bone_node, p_indict);
//}
BoneAttachment3D *get_bone_attachment(int idx);