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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-01-29 13:18:09 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-01-29 13:18:09 +0100 |
commit | fa48a51183567934984b381ad8ec281cb24d66ba (patch) | |
tree | f4737d9d29666e6e531a0fd163c49420383484f5 /modules/gltf | |
parent | e59e58a68afd60d0fa63e61751bd6d30575f3bb3 (diff) | |
parent | 15369fdb1d692e1515dd888dfbae275074be63be (diff) | |
download | redot-engine-fa48a51183567934984b381ad8ec281cb24d66ba.tar.gz |
Merge pull request #87688 from AThousandShips/what_is_this
Remove unnecessary `this->` expressions
Diffstat (limited to 'modules/gltf')
-rw-r--r-- | modules/gltf/structures/gltf_skeleton.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/modules/gltf/structures/gltf_skeleton.h b/modules/gltf/structures/gltf_skeleton.h index b2f2dcb2a2..db5ce7e338 100644 --- a/modules/gltf/structures/gltf_skeleton.h +++ b/modules/gltf/structures/gltf_skeleton.h @@ -70,29 +70,29 @@ public: Skeleton3D *get_godot_skeleton(); // Skeleton *get_godot_skeleton() { - // return this->godot_skeleton; + // return godot_skeleton; // } // void set_godot_skeleton(Skeleton p_*godot_skeleton) { - // this->godot_skeleton = p_godot_skeleton; + // godot_skeleton = p_godot_skeleton; // } TypedArray<String> get_unique_names(); void set_unique_names(TypedArray<String> p_unique_names); //RBMap<int32_t, GLTFNodeIndex> get_godot_bone_node() { - // return this->godot_bone_node; + // return godot_bone_node; //} //void set_godot_bone_node(const RBMap<int32_t, GLTFNodeIndex> &p_godot_bone_node) { - // this->godot_bone_node = p_godot_bone_node; + // godot_bone_node = p_godot_bone_node; //} Dictionary get_godot_bone_node(); void set_godot_bone_node(Dictionary p_indict); //Dictionary get_godot_bone_node() { - // return VariantConversion::to_dict(this->godot_bone_node); + // return VariantConversion::to_dict(godot_bone_node); //} //void set_godot_bone_node(Dictionary p_indict) { - // VariantConversion::set_from_dict(this->godot_bone_node, p_indict); + // VariantConversion::set_from_dict(godot_bone_node, p_indict); //} BoneAttachment3D *get_bone_attachment(int idx); |