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authorRémi Verschelde <rverschelde@gmail.com>2020-08-31 15:32:44 +0200
committerGitHub <noreply@github.com>2020-08-31 15:32:44 +0200
commit2cfc5b8680bf7c1f75b02f83f7ecc26d1e49021f (patch)
treed10d870a47d906a632c594815010b5989e57133e /modules/gridmap/doc_classes
parent0b4a325ddc2614f1c17a7873bf13f8bbdc3d3a95 (diff)
parentc73c327babce096faa083ade0e308a35bd0a6759 (diff)
downloadredot-engine-2cfc5b8680bf7c1f75b02f83f7ecc26d1e49021f.tar.gz
Merge pull request #40993 from Calinou/doc-collision-layer-mask
Reference the online documentation in collision layer/mask properties
Diffstat (limited to 'modules/gridmap/doc_classes')
-rw-r--r--modules/gridmap/doc_classes/GridMap.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index b8403687c6..57fbc5bfc0 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -205,7 +205,7 @@
GridMaps act as static bodies, meaning they aren't affected by gravity or other forces. They only affect other physics bodies that collide with them.
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
- The physics layers this GridMap detects collisions in.
+ The physics layers this GridMap detects collisions in. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library">
The assigned [MeshLibrary].