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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-08-31 15:32:44 +0200 |
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committer | GitHub <noreply@github.com> | 2020-08-31 15:32:44 +0200 |
commit | 2cfc5b8680bf7c1f75b02f83f7ecc26d1e49021f (patch) | |
tree | d10d870a47d906a632c594815010b5989e57133e /modules/gridmap/doc_classes | |
parent | 0b4a325ddc2614f1c17a7873bf13f8bbdc3d3a95 (diff) | |
parent | c73c327babce096faa083ade0e308a35bd0a6759 (diff) | |
download | redot-engine-2cfc5b8680bf7c1f75b02f83f7ecc26d1e49021f.tar.gz |
Merge pull request #40993 from Calinou/doc-collision-layer-mask
Reference the online documentation in collision layer/mask properties
Diffstat (limited to 'modules/gridmap/doc_classes')
-rw-r--r-- | modules/gridmap/doc_classes/GridMap.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index b8403687c6..57fbc5bfc0 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -205,7 +205,7 @@ GridMaps act as static bodies, meaning they aren't affected by gravity or other forces. They only affect other physics bodies that collide with them. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The physics layers this GridMap detects collisions in. + The physics layers this GridMap detects collisions in. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library"> The assigned [MeshLibrary]. |