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authorRémi Verschelde <rverschelde@gmail.com>2020-02-11 16:01:55 +0100
committerGitHub <noreply@github.com>2020-02-11 16:01:55 +0100
commit1eb424ec9549bdd086dfb54c847d107519be73d9 (patch)
treed9a3ec0c72f3a4eda02e16ed883f560e02cf1ccf /modules/gridmap/grid_map.cpp
parent3e3f8a47616327d7faeb17f558bb81a943385e82 (diff)
parentdb81928e08cb58d5f67908c6dfcf9433e572ffe8 (diff)
downloadredot-engine-1eb424ec9549bdd086dfb54c847d107519be73d9.tar.gz
Merge pull request #36098 from godotengine/vulkan
Add initial Vulkan support, master branch goes UNSTABLE
Diffstat (limited to 'modules/gridmap/grid_map.cpp')
-rw-r--r--modules/gridmap/grid_map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index 1e73a715db..7fe58f8ce7 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -514,7 +514,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
Octant::MultimeshInstance mmi;
RID mm = VS::get_singleton()->multimesh_create();
- VS::get_singleton()->multimesh_allocate(mm, E->get().size(), VS::MULTIMESH_TRANSFORM_3D, VS::MULTIMESH_COLOR_NONE);
+ VS::get_singleton()->multimesh_allocate(mm, E->get().size(), VS::MULTIMESH_TRANSFORM_3D);
VS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid());
int idx = 0;