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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-09-11 18:13:45 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-09-12 09:52:22 +0200 |
commit | 277b24dfb7acdb42589b931252bbe7be81c7536e (patch) | |
tree | 248dc6dfca0e27c3b03533b45753a16d186d2811 /modules/gridmap/grid_map.cpp | |
parent | cc71012266f880dcf3b37e40d5f90d9ce8b7a432 (diff) | |
download | redot-engine-277b24dfb7acdb42589b931252bbe7be81c7536e.tar.gz |
Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
Diffstat (limited to 'modules/gridmap/grid_map.cpp')
-rw-r--r-- | modules/gridmap/grid_map.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 919607c3f6..a480c4183e 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -29,13 +29,13 @@ /*************************************************************************/ #include "grid_map.h" -#include "message_queue.h" +#include "core/message_queue.h" #include "scene/3d/light.h" #include "scene/resources/surface_tool.h" #include "servers/visual_server.h" -#include "io/marshalls.h" -#include "os/os.h" +#include "core/io/marshalls.h" +#include "core/os/os.h" #include "scene/resources/mesh_library.h" #include "scene/scene_string_names.h" |