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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /modules/gridmap/grid_map.h
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
downloadredot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz
GODOT IS OPEN SOURCE
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+/*************************************************************************/
+/* grid_map.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GRID_MAP_H
+#define GRID_MAP_H
+
+
+#include "scene/resources/mesh_library.h"
+#include "scene/3d/spatial.h"
+#include "scene/resources/multimesh.h"
+
+//heh heh, godotsphir!! this shares no code and the design is completely different with previous projects i've done..
+//should scale better with hardware that supports instancing
+
+
+class GridMap : public Spatial {
+
+
+ OBJ_TYPE( GridMap, Spatial );
+
+ enum {
+ MAP_DIRTY_TRANSFORMS=1,
+ MAP_DIRTY_INSTANCES=2,
+ };
+
+ union IndexKey {
+
+ struct {
+ int16_t x;
+ int16_t y;
+ int16_t z;
+ };
+ uint64_t key;
+
+ _FORCE_INLINE_ bool operator<(const IndexKey& p_key) const {
+
+ return key < p_key.key;
+ }
+
+ IndexKey() { key=0; }
+ };
+
+ union Cell {
+
+ struct {
+ unsigned int item : 16;
+ unsigned int rot:5;
+ unsigned int layer:8;
+ };
+ uint32_t cell;
+
+ Cell() { item=0; rot=0; layer=0; }
+ };
+
+ struct Octant {
+
+ struct ItemInstances {
+
+ Set<IndexKey> cells;
+ Ref<Mesh> mesh;
+ Ref<Shape> shape;
+ Ref<MultiMesh> multimesh;
+ RID multimesh_instance;
+
+ };
+
+ Ref<Mesh> baked;
+ RID bake_instance;
+
+ bool dirty;
+ RID static_body;
+
+ Map<int,ItemInstances> items;
+
+ };
+
+ union OctantKey {
+
+ struct {
+ int16_t x;
+ int16_t y;
+ int16_t z;
+ int16_t area;
+ };
+
+ uint64_t key;
+
+ _FORCE_INLINE_ bool operator<(const OctantKey& p_key) const {
+
+ return key < p_key.key;
+ }
+
+ //OctantKey(const IndexKey& p_k, int p_item) { indexkey=p_k.key; item=p_item; }
+ OctantKey() { key=0; }
+ };
+
+ Transform last_transform;
+
+ bool _in_tree;
+ float cell_size;
+ int octant_size;
+ bool center_x,center_y,center_z;
+ bool bake;
+ float cell_scale;
+
+
+ bool clip;
+ bool clip_above;
+ int clip_floor;
+ bool baked_lock;
+ Vector3::Axis clip_axis;
+
+
+
+ struct Area {
+
+ String name;
+ RID base_portal;
+ RID instance;
+ IndexKey from;
+ IndexKey to;
+ struct Portal {
+ Transform xform;
+ RID instance;
+ ~Portal();
+ };
+ Vector<Portal> portals;
+ float portal_disable_distance;
+ Color portal_disable_color;
+ bool exterior_portal;
+
+ Area();
+ ~Area();
+ };
+
+ Ref<MeshLibrary> theme;
+
+ Map<OctantKey,Octant*> octant_map;
+ Map<IndexKey,Cell> cell_map;
+ Map<int,Area*> area_map;
+
+
+
+ void _recreate_octant_data();
+
+ struct BakeLight {
+
+ VS::LightType type;
+ Vector3 pos;
+ Vector3 dir;
+ float param[VS::LIGHT_PARAM_MAX];
+ };
+
+ _FORCE_INLINE_ int _find_area(const IndexKey& p_pos) const;
+
+ _FORCE_INLINE_ Vector3 _octant_get_offset(const OctantKey &p_key) const {
+
+ return Vector3(p_key.x,p_key.y,p_key.z)*cell_size*octant_size;
+ }
+
+ void _octant_enter_world(const OctantKey &p_key);
+ void _octant_exit_world(const OctantKey &p_key);
+ void _octant_update(const OctantKey &p_key);
+ void _octant_transform(const OctantKey &p_key);
+ void _octant_clear_baked(const OctantKey &p_key);
+ void _octant_bake(const OctantKey &p_key,const Ref<TriangleMesh>& p_tmesh=RES(),const Vector<BakeLight> &p_lights=Vector<BakeLight>(),List<Vector3> *r_prebake=NULL);
+ bool awaiting_update;
+
+ void _queue_dirty_map();
+ void _update_dirty_map_callback();
+
+ void resource_changed(const RES& p_res);
+
+
+ void _update_areas();
+ void _update_area_instances();
+
+ void _clear_internal(bool p_keep_areas=false);
+
+protected:
+
+ bool _set(const StringName& p_name, const Variant& p_value);
+ bool _get(const StringName& p_name,Variant &r_ret) const;
+ void _get_property_list( List<PropertyInfo> *p_list) const;
+
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+
+ enum {
+ INVALID_CELL_ITEM=-1
+ };
+
+ void set_theme(const Ref<MeshLibrary>& p_theme);
+ Ref<MeshLibrary> get_theme() const;
+
+ void set_cell_size(float p_size);
+ float get_cell_size() const;
+
+ void set_octant_size(int p_size);
+ int get_octant_size() const;
+
+
+ void set_center_x(bool p_enable);
+ bool get_center_x() const;
+ void set_center_y(bool p_enable);
+ bool get_center_y() const;
+ void set_center_z(bool p_enable);
+ bool get_center_z() const;
+
+ void set_cell_item(int p_x,int p_y,int p_z, int p_item,int p_orientation=0);
+ int get_cell_item(int p_x,int p_y,int p_z) const;
+ int get_cell_item_orientation(int p_x,int p_y,int p_z) const;
+
+ void set_clip(bool p_enabled, bool p_clip_above=true, int p_floor=0, Vector3::Axis p_axis=Vector3::AXIS_X);
+
+ Error create_area(int p_id,const AABB& p_area);
+ AABB area_get_bounds(int p_area) const;
+ void area_set_exterior_portal(int p_area,bool p_enable);
+ void area_set_name(int p_area,const String& p_name);
+ String area_get_name(int p_area) const;
+ bool area_is_exterior_portal(int p_area) const;
+ void area_set_portal_disable_distance(int p_area, float p_distance);
+ float area_get_portal_disable_distance(int p_area) const;
+ void area_set_portal_disable_color(int p_area, Color p_color);
+ Color area_get_portal_disable_color(int p_area) const;
+ void get_area_list(List<int> *p_areas) const;
+ void erase_area(int p_area);
+ int get_unused_area_id() const;
+
+ void set_cell_scale(float p_scale);
+ float get_cell_scale() const;
+
+ void set_bake(bool p_bake);
+ bool is_baking_enabled() const;
+
+ void bake_geometry();
+
+ void clear();
+
+ GridMap();
+ ~GridMap();
+};
+
+#endif // CUBE_GRID_MAP_H