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authorRémi Verschelde <rverschelde@gmail.com>2017-08-27 21:07:15 +0200
committerRémi Verschelde <rverschelde@gmail.com>2017-08-27 22:13:45 +0200
commit7ad14e7a3e6f87ddc450f7e34621eb5200808451 (patch)
tree8804d0dd24cc126087462edfbbbf73ed61b56b0e /modules/gridmap/grid_map.h
parent37da8155a4500a9386027b4d791a86186bc7ab4a (diff)
downloadredot-engine-7ad14e7a3e6f87ddc450f7e34621eb5200808451.tar.gz
Dead code tells no tales
Diffstat (limited to 'modules/gridmap/grid_map.h')
-rw-r--r--modules/gridmap/grid_map.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index c720ee394e..9e1d250680 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -38,8 +38,6 @@
//heh heh, godotsphir!! this shares no code and the design is completely different with previous projects i've done..
//should scale better with hardware that supports instancing
-class BakedLightInstance;
-
class GridMap : public Spatial {
GDCLASS(GridMap, Spatial);
@@ -232,4 +230,4 @@ public:
~GridMap();
};
-#endif // CUBE_GRID_MAP_H
+#endif // GRID_MAP_H