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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-08-27 21:07:15 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-08-27 22:13:45 +0200 |
commit | 7ad14e7a3e6f87ddc450f7e34621eb5200808451 (patch) | |
tree | 8804d0dd24cc126087462edfbbbf73ed61b56b0e /modules/gridmap/grid_map.h | |
parent | 37da8155a4500a9386027b4d791a86186bc7ab4a (diff) | |
download | redot-engine-7ad14e7a3e6f87ddc450f7e34621eb5200808451.tar.gz |
Dead code tells no tales
Diffstat (limited to 'modules/gridmap/grid_map.h')
-rw-r--r-- | modules/gridmap/grid_map.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h index c720ee394e..9e1d250680 100644 --- a/modules/gridmap/grid_map.h +++ b/modules/gridmap/grid_map.h @@ -38,8 +38,6 @@ //heh heh, godotsphir!! this shares no code and the design is completely different with previous projects i've done.. //should scale better with hardware that supports instancing -class BakedLightInstance; - class GridMap : public Spatial { GDCLASS(GridMap, Spatial); @@ -232,4 +230,4 @@ public: ~GridMap(); }; -#endif // CUBE_GRID_MAP_H +#endif // GRID_MAP_H |