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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-08-11 16:01:38 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-08-12 08:06:42 -0700
commit989acbbe810920e303ae248432a735b1a7e9f7d5 (patch)
treec995d87215b46936a620a99e49c20e6004ba557a /modules/gridmap/grid_map.h
parent7188cb60127c1f4e900f080adbc47a55645f1645 (diff)
downloadredot-engine-989acbbe810920e303ae248432a735b1a7e9f7d5.tar.gz
Uniformize layer names, script methods and documentation
- Back to 1-based layer names to make it clearer in editor UI - Layer bit accessors are renamed to layer value and 1-based too - Uniform errors and documentation in render and physics - Fix a few remaining collision_layer used in place of collision_mask
Diffstat (limited to 'modules/gridmap/grid_map.h')
-rw-r--r--modules/gridmap/grid_map.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index 8cd82e1f4c..879489fc70 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -217,11 +217,11 @@ public:
void set_collision_mask(uint32_t p_mask);
uint32_t get_collision_mask() const;
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
+ void set_collision_layer_value(int p_layer_number, bool p_value);
+ bool get_collision_layer_value(int p_layer_number) const;
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
+ void set_collision_mask_value(int p_layer_number, bool p_value);
+ bool get_collision_mask_value(int p_layer_number) const;
void set_bake_navigation(bool p_bake_navigation);
bool is_baking_navigation();