diff options
| author | Juan Linietsky <reduzio@gmail.com> | 2019-06-11 15:43:37 -0300 |
|---|---|---|
| committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:26 +0100 |
| commit | 3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch) | |
| tree | 669db7ddb21f328215a9c26e9bdaf2565db8c853 /modules/gridmap | |
| parent | 9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff) | |
| download | redot-engine-3f335ce3d446372eeb9ed87f7e117099c4d2dd6a.tar.gz | |
Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'modules/gridmap')
| -rw-r--r-- | modules/gridmap/grid_map_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index 28d301ada1..a8cb039cb3 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -925,7 +925,7 @@ void GridMapEditor::update_palette() { for (List<_CGMEItemSort>::Element *E = il.front(); E; E = E->next()) { int id = E->get().id; String name = mesh_library->get_item_name(id); - Ref<Texture> preview = mesh_library->get_item_preview(id); + Ref<Texture2D> preview = mesh_library->get_item_preview(id); if (name == "") { name = "#" + itos(id); |
