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| author | Juan Linietsky <juan@godotengine.org> | 2020-03-03 22:51:12 -0300 |
|---|---|---|
| committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-26 15:49:38 +0100 |
| commit | 9e08742de81b062c30b7984900a55d5150a4bd17 (patch) | |
| tree | 6570bbc8bdcc17e0538d0361156f041b24c2614d /modules/gridmap | |
| parent | f8a79a97c7d12da43b111a756f09ee7ad5ea28e9 (diff) | |
| download | redot-engine-9e08742de81b062c30b7984900a55d5150a4bd17.tar.gz | |
Added a Window node, and made it the scene root.
Still a lot of work to do.
Diffstat (limited to 'modules/gridmap')
| -rw-r--r-- | modules/gridmap/grid_map_editor_plugin.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index aa470105e0..bb27f946a2 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -37,6 +37,7 @@ #include "core/math/geometry.h" #include "core/os/keyboard.h" +#include "scene/main/window.h" void GridMapEditor::_node_removed(Node *p_node) { |
