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author | Ithamar R. Adema <ithamar@game3dee.com> | 2023-02-05 10:58:35 +0100 |
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committer | Ithamar R. Adema <ithamar@upgrade-android.com> | 2023-09-30 21:46:59 +0200 |
commit | 36ff0591f2960726c6563e3af4d6ca5faf0a4a0d (patch) | |
tree | 23e9c34593266b1107ac90253e024c7fbcd1ef5f /modules/minimp3/SCsub | |
parent | 0ca8542329888e8dccba89d59d3b728090c29991 (diff) | |
download | redot-engine-36ff0591f2960726c6563e3af4d6ca5faf0a4a0d.tar.gz |
Add build option for MP1/MP2 audio format support.
Enabling this adds 3.5k to the template size (Win/64bits).
Co-authored-by: Riteo <riteo@posteo.net>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Diffstat (limited to 'modules/minimp3/SCsub')
-rw-r--r-- | modules/minimp3/SCsub | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/modules/minimp3/SCsub b/modules/minimp3/SCsub index 20e3165f38..09e84f71e9 100644 --- a/modules/minimp3/SCsub +++ b/modules/minimp3/SCsub @@ -13,5 +13,8 @@ if not env.msvc: else: env_minimp3.Prepend(CPPPATH=[thirdparty_dir]) +if not env["minimp3_extra_formats"]: + env_minimp3.Append(CPPDEFINES=["MINIMP3_ONLY_MP3"]) + # Godot source files env_minimp3.add_source_files(env.modules_sources, "*.cpp") |