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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-11 16:01:55 +0100 |
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committer | GitHub <noreply@github.com> | 2020-02-11 16:01:55 +0100 |
commit | 1eb424ec9549bdd086dfb54c847d107519be73d9 (patch) | |
tree | d9a3ec0c72f3a4eda02e16ed883f560e02cf1ccf /modules/mobile_vr/mobile_vr_interface.cpp | |
parent | 3e3f8a47616327d7faeb17f558bb81a943385e82 (diff) | |
parent | db81928e08cb58d5f67908c6dfcf9433e572ffe8 (diff) | |
download | redot-engine-1eb424ec9549bdd086dfb54c847d107519be73d9.tar.gz |
Merge pull request #36098 from godotengine/vulkan
Add initial Vulkan support, master branch goes UNSTABLE
Diffstat (limited to 'modules/mobile_vr/mobile_vr_interface.cpp')
-rw-r--r-- | modules/mobile_vr/mobile_vr_interface.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp index 22b708f206..97bc7945cd 100644 --- a/modules/mobile_vr/mobile_vr_interface.cpp +++ b/modules/mobile_vr/mobile_vr_interface.cpp @@ -426,11 +426,13 @@ void MobileVRInterface::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_t eye_center.y = 0.0; // unset our render target so we are outputting to our main screen by making RasterizerStorageGLES3::system_fbo our current FBO +#if 0 VSG::rasterizer->set_current_render_target(RID()); // and output VSG::rasterizer->output_lens_distorted_to_screen(p_render_target, dest, k1, k2, eye_center, oversample); -}; +#endif +} void MobileVRInterface::process() { _THREAD_SAFE_METHOD_ |