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author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2020-03-18 17:40:04 +0100 |
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committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2020-03-31 09:37:16 +0200 |
commit | 77dd06134504ce68cc79b879c4a28d76a2c975f8 (patch) | |
tree | a4551344d3914ce93cfc25590f3c7261a27d4ab5 /modules/mono/config.py | |
parent | fa08437694d09f0d5ee594cb4fbe1ff72b074742 (diff) | |
download | redot-engine-77dd06134504ce68cc79b879c4a28d76a2c975f8.tar.gz |
Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
Diffstat (limited to 'modules/mono/config.py')
-rw-r--r-- | modules/mono/config.py | 26 |
1 files changed, 21 insertions, 5 deletions
diff --git a/modules/mono/config.py b/modules/mono/config.py index 2ea8a5247d..106ca6e028 100644 --- a/modules/mono/config.py +++ b/modules/mono/config.py @@ -1,9 +1,14 @@ +supported_platforms = ["windows", "osx", "linuxbsd", "server", "android", "haiku", "javascript", "iphone"] + + def can_build(env, platform): return True def configure(env): - if env["platform"] not in ["windows", "osx", "linuxbsd", "server", "android", "haiku", "javascript"]: + platform = env["platform"] + + if platform not in supported_platforms: raise RuntimeError("This module does not currently support building for this platform") env.use_ptrcall = True @@ -11,6 +16,9 @@ def configure(env): from SCons.Script import BoolVariable, PathVariable, Variables, Help + default_mono_static = platform in ["iphone", "javascript"] + default_mono_bundles_zlib = platform in ["javascript"] + envvars = Variables() envvars.Add( PathVariable( @@ -20,7 +28,7 @@ def configure(env): PathVariable.PathAccept, ) ) - envvars.Add(BoolVariable("mono_static", "Statically link mono", False)) + envvars.Add(BoolVariable("mono_static", "Statically link mono", default_mono_static)) envvars.Add(BoolVariable("mono_glue", "Build with the mono glue sources", True)) envvars.Add( BoolVariable( @@ -28,12 +36,20 @@ def configure(env): ) ) envvars.Add(BoolVariable("xbuild_fallback", "If MSBuild is not found, fallback to xbuild", False)) + + # TODO: It would be great if this could be detected automatically instead + envvars.Add( + BoolVariable( + "mono_bundles_zlib", "Specify if the Mono runtime was built with bundled zlib", default_mono_bundles_zlib + ) + ) + envvars.Update(env) Help(envvars.GenerateHelpText(env)) - if env["platform"] == "javascript": - # Mono wasm already has zlib builtin, so we need this workaround to avoid symbol collisions - print("Compiling with Mono wasm disables 'builtin_zlib'") + if env["mono_bundles_zlib"]: + # Mono may come with zlib bundled for WASM or on newer version when built with MinGW. + print("This Mono runtime comes with zlib bundled. Disabling 'builtin_zlib'...") env["builtin_zlib"] = False thirdparty_zlib_dir = "#thirdparty/zlib/" env.Prepend(CPPPATH=[thirdparty_zlib_dir]) |