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author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2020-05-09 17:09:49 +0200 |
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committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2020-05-09 19:45:04 +0200 |
commit | b61ffef0ab95320c7304c2a1a8dd8cb6d299eadf (patch) | |
tree | bc0127b2687e566901d462e38aa8a82c5129332a /modules/mono/config.py | |
parent | 825a89d0dad7e69eabd5c431273e88a1ee74a75d (diff) | |
download | redot-engine-b61ffef0ab95320c7304c2a1a8dd8cb6d299eadf.tar.gz |
Mono: Use msbuild instead of nuget.exe for restoring
- Make GodotTools output directly to the SCons output directory.
- Removed xbuild_fallback from the build system.
Diffstat (limited to 'modules/mono/config.py')
-rw-r--r-- | modules/mono/config.py | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/modules/mono/config.py b/modules/mono/config.py index 106ca6e028..d41f3755b5 100644 --- a/modules/mono/config.py +++ b/modules/mono/config.py @@ -35,7 +35,6 @@ def configure(env): "copy_mono_root", "Make a copy of the mono installation directory to bundle with the editor", False ) ) - envvars.Add(BoolVariable("xbuild_fallback", "If MSBuild is not found, fallback to xbuild", False)) # TODO: It would be great if this could be detected automatically instead envvars.Add( |