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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-30 08:28:32 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-30 09:05:53 +0200 |
commit | cd4e46ee65dab6baa6a143bf3b3f64244be36712 (patch) | |
tree | 689e53265691e782ae35a961445c975219e1155d /modules/mono/config.py | |
parent | 0168709978154a89f137b44f33647e5d28a46250 (diff) | |
download | redot-engine-cd4e46ee65dab6baa6a143bf3b3f64244be36712.tar.gz |
SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.
psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:
- Manually wrapped strings will be reflowed, so by using a line length
of 120 for the sake of preserving readability for our long command
calls, it also means that some manually wrapped strings are back on
the same line and should be manually merged again.
- Code generators using string concatenation extensively look awful,
since black puts each operand on a single line. We need to refactor
these generators to use more pythonic string formatting, for which
many options are available (`%`, `format` or f-strings).
- CI checks and a pre-commit hook will be added to ensure that future
buildsystem changes are well-formatted.
Diffstat (limited to 'modules/mono/config.py')
-rw-r--r-- | modules/mono/config.py | 41 |
1 files changed, 26 insertions, 15 deletions
diff --git a/modules/mono/config.py b/modules/mono/config.py index 3ee1618366..2ea8a5247d 100644 --- a/modules/mono/config.py +++ b/modules/mono/config.py @@ -3,41 +3,52 @@ def can_build(env, platform): def configure(env): - if env['platform'] not in ['windows', 'osx', 'linuxbsd', 'server', 'android', 'haiku', 'javascript']: - raise RuntimeError('This module does not currently support building for this platform') + if env["platform"] not in ["windows", "osx", "linuxbsd", "server", "android", "haiku", "javascript"]: + raise RuntimeError("This module does not currently support building for this platform") env.use_ptrcall = True - env.add_module_version_string('mono') + env.add_module_version_string("mono") from SCons.Script import BoolVariable, PathVariable, Variables, Help envvars = Variables() - envvars.Add(PathVariable('mono_prefix', 'Path to the mono installation directory for the target platform and architecture', '', PathVariable.PathAccept)) - envvars.Add(BoolVariable('mono_static', 'Statically link mono', False)) - envvars.Add(BoolVariable('mono_glue', 'Build with the mono glue sources', True)) - envvars.Add(BoolVariable('copy_mono_root', 'Make a copy of the mono installation directory to bundle with the editor', False)) - envvars.Add(BoolVariable('xbuild_fallback', 'If MSBuild is not found, fallback to xbuild', False)) + envvars.Add( + PathVariable( + "mono_prefix", + "Path to the mono installation directory for the target platform and architecture", + "", + PathVariable.PathAccept, + ) + ) + envvars.Add(BoolVariable("mono_static", "Statically link mono", False)) + envvars.Add(BoolVariable("mono_glue", "Build with the mono glue sources", True)) + envvars.Add( + BoolVariable( + "copy_mono_root", "Make a copy of the mono installation directory to bundle with the editor", False + ) + ) + envvars.Add(BoolVariable("xbuild_fallback", "If MSBuild is not found, fallback to xbuild", False)) envvars.Update(env) Help(envvars.GenerateHelpText(env)) - if env['platform'] == 'javascript': + if env["platform"] == "javascript": # Mono wasm already has zlib builtin, so we need this workaround to avoid symbol collisions - print('Compiling with Mono wasm disables \'builtin_zlib\'') - env['builtin_zlib'] = False + print("Compiling with Mono wasm disables 'builtin_zlib'") + env["builtin_zlib"] = False thirdparty_zlib_dir = "#thirdparty/zlib/" env.Prepend(CPPPATH=[thirdparty_zlib_dir]) def get_doc_classes(): return [ - '@C#', - 'CSharpScript', - 'GodotSharp', + "@C#", + "CSharpScript", + "GodotSharp", ] def get_doc_path(): - return 'doc_classes' + return "doc_classes" def is_enabled(): |