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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-09-07 15:54:28 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-09-07 16:37:51 +0200 |
commit | cfd292939c53eb796d9ec1c194e5c74473012cee (patch) | |
tree | beaa3f56ae4f1735c566e6c8735fa38040ad0c43 /modules/mono/config.py | |
parent | 08c578c54c352edf85f750992b2156bae5685fb8 (diff) | |
download | redot-engine-cfd292939c53eb796d9ec1c194e5c74473012cee.tar.gz |
Haiku: Remove remnants of past WIP platform port
The Haiku platform port was never finalized, and moved to a separate repo in
Godot 3.2 days: https://github.com/godotengine/godot-platform-haiku
Sadly it didn't garner more interest there and is bitrotting. It was never
ported to Godot 4 so the bits of Haiku support left in Mono aren't useful.
Diffstat (limited to 'modules/mono/config.py')
-rw-r--r-- | modules/mono/config.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/mono/config.py b/modules/mono/config.py index 2b2a8d6235..9846d60c33 100644 --- a/modules/mono/config.py +++ b/modules/mono/config.py @@ -1,5 +1,5 @@ -# Prior to .NET Core, we supported these: ["windows", "macos", "linuxbsd", "android", "haiku", "web", "ios"] -# Eventually support for each them should be added back (except Haiku if not supported by .NET Core) +# Prior to .NET Core, we supported these: ["windows", "macos", "linuxbsd", "android", "web", "ios"] +# Eventually support for each them should be added back. supported_platforms = ["windows", "macos", "linuxbsd", "android"] |