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author | Andreia Gaita <shana@spoiledcat.net> | 2023-10-02 18:07:20 +0200 |
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committer | Andreia Gaita <shana@spoiledcat.net> | 2023-10-09 18:22:56 +0200 |
commit | ee9a735c2649e10123bfbfded96bbc4cc68428f5 (patch) | |
tree | 395d5e77c9aa5d17ca9df6e29ac6fdffda28439b /modules/mono/config.py | |
parent | 9215b03429ade89d12f29d3f2c24158034ba7dc8 (diff) | |
download | redot-engine-ee9a735c2649e10123bfbfded96bbc4cc68428f5.tar.gz |
Add C# iOS support
This support is experimental and requires .NET 8
Known issues:
- Requires macOS due to use of lipo and xcodebuild
- arm64 simulator templates are not currently included
in the official packaging
Diffstat (limited to 'modules/mono/config.py')
-rw-r--r-- | modules/mono/config.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/config.py b/modules/mono/config.py index 9846d60c33..859d77b262 100644 --- a/modules/mono/config.py +++ b/modules/mono/config.py @@ -1,6 +1,6 @@ # Prior to .NET Core, we supported these: ["windows", "macos", "linuxbsd", "android", "web", "ios"] # Eventually support for each them should be added back. -supported_platforms = ["windows", "macos", "linuxbsd", "android"] +supported_platforms = ["windows", "macos", "linuxbsd", "android", "ios"] def can_build(env, platform): |