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author | viksl <33526847+viksl@users.noreply.github.com> | 2023-08-25 12:16:12 +0200 |
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committer | viksl <33526847+viksl@users.noreply.github.com> | 2023-08-28 21:56:23 +0200 |
commit | 00c2fb4a08ab83a623f388718869a818658434c5 (patch) | |
tree | 85ea710151743c7c2c953b60079eb14c976046ba /modules/mono/csharp_script.cpp | |
parent | 6758a7f8c07d1f4c8ec4f052ded6d26402967ebe (diff) | |
download | redot-engine-00c2fb4a08ab83a623f388718869a818658434c5.tar.gz |
Instead of Vector2() start volumetric fog at frustum_near_size to avoid INF and NaN in shaders.
Diffstat (limited to 'modules/mono/csharp_script.cpp')
0 files changed, 0 insertions, 0 deletions