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authorclayjohn <claynjohn@gmail.com>2023-10-05 19:11:48 -0600
committerclayjohn <claynjohn@gmail.com>2023-10-05 19:11:48 -0600
commit04846c1d6db029bacb388438307669438e1504af (patch)
tree445d49a365b9748db4d9add05ccbc7a48c69dd68 /modules/mono/csharp_script.cpp
parentf2ba8ec6ca2e4ff493cba11f95621d10ab8bb363 (diff)
downloadredot-engine-04846c1d6db029bacb388438307669438e1504af.tar.gz
Avoid default fallback material when using world_vertex_coords
This avoids z-fighting between the opaque shader and the depth prepass shader
Diffstat (limited to 'modules/mono/csharp_script.cpp')
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