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| author | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-18 16:07:49 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-03-18 16:07:49 +0100 |
| commit | 194d2ccb723e69b081594b6b35c1e355021b79e5 (patch) | |
| tree | 75be841792ff93dbb4e6cd2ccf8ecde03527291b /modules/mono/csharp_script.cpp | |
| parent | 97efd33adabdcaa6dea20cedd60f9efd1bce9a5f (diff) | |
| parent | 40f8de4c1e8d61bc2d90c6fef740ee91b5851906 (diff) | |
| download | redot-engine-194d2ccb723e69b081594b6b35c1e355021b79e5.tar.gz | |
Merge pull request #37116 from neikeq/issue-12917
Sync csproj when files are changed from the Godot FileSystem dock
Diffstat (limited to 'modules/mono/csharp_script.cpp')
| -rw-r--r-- | modules/mono/csharp_script.cpp | 16 |
1 files changed, 0 insertions, 16 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index c1302109a5..28bacbd0f0 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -3036,22 +3036,6 @@ void CSharpScript::initialize_for_managed_type(Ref<CSharpScript> p_script, GDMon bool CSharpScript::can_instance() const { #ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint()) { - - // Hack to lower the risk of attached scripts not being added to the C# project - if (!get_path().empty() && get_path().find("::") == -1) { // Ignore if built-in script. Can happen if the file is deleted... - if (_create_project_solution_if_needed()) { - CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(), - "Compile", - ProjectSettings::get_singleton()->globalize_path(get_path())); - } else { - ERR_PRINT("C# project could not be created; cannot add file: '" + get_path() + "'."); - } - } - } -#endif - -#ifdef TOOLS_ENABLED bool extra_cond = tool || ScriptServer::is_scripting_enabled(); #else bool extra_cond = true; |
