diff options
author | Rémi Verschelde <remi@verschelde.fr> | 2023-06-12 20:01:23 +0200 |
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committer | GitHub <noreply@github.com> | 2023-06-12 20:01:23 +0200 |
commit | 46321379ba6f3c47001bd371bcac3a30a01a1eda (patch) | |
tree | c3906e0fae1f9d65792e79821b7b9169e88f5353 /modules/mono/csharp_script.cpp | |
parent | 593d5ca29f32d07a8bf9f3bae5b33e67d0f4218f (diff) | |
parent | 1c1d1a1e2ecf473972a39981aa3ba10245dfbd65 (diff) | |
download | redot-engine-46321379ba6f3c47001bd371bcac3a30a01a1eda.tar.gz |
Merge pull request #75955 from mihe/csharp-gdextension
Fix exception when using base types of extension-based types from C#
Diffstat (limited to 'modules/mono/csharp_script.cpp')
-rw-r--r-- | modules/mono/csharp_script.cpp | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 53f696ba1b..05595e7e45 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -66,6 +66,10 @@ #define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->get_string_names().m_var) +// Types that will be skipped over (in favor of their base types) when setting up instance bindings. +// This must be a superset of `ignored_types` in bindings_generator.cpp. +const Vector<String> ignored_types = { "PhysicsServer2DExtension", "PhysicsServer3DExtension" }; + #ifdef TOOLS_ENABLED static bool _create_project_solution_if_needed() { CRASH_COND(CSharpLanguage::get_singleton()->get_godotsharp_editor() == nullptr); @@ -1245,11 +1249,16 @@ bool CSharpLanguage::setup_csharp_script_binding(CSharpScriptBinding &r_script_b StringName type_name = p_object->get_class_name(); - // ¯\_(ツ)_/¯ const ClassDB::ClassInfo *classinfo = ClassDB::classes.getptr(type_name); - while (classinfo && !classinfo->exposed) { + + // This skipping of GDExtension classes, as well as whatever classes are in this list of ignored types, is a + // workaround to allow GDExtension classes to be used from C# so long as they're only used through base classes that + // are registered from the engine. This will likely need to be removed whenever proper support for GDExtension + // classes is added to C#. See #75955 for more details. + while (classinfo && (!classinfo->exposed || classinfo->gdextension || ignored_types.has(classinfo->name))) { classinfo = classinfo->inherits_ptr; } + ERR_FAIL_NULL_V(classinfo, false); type_name = classinfo->name; |