summaryrefslogtreecommitdiffstats
path: root/modules/mono/csharp_script.cpp
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2023-10-16 10:43:49 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-10-16 10:43:49 +0200
commit5fb9ff9986a8597c3afc0a0eec92da312c3811f5 (patch)
treebd418d0b5f4e2ea28979f4499b0e888a1ddad129 /modules/mono/csharp_script.cpp
parentaa0be93a89b93a04be1fbc01ca89302fddb33df7 (diff)
parentbe1dfd3b3ab53b5ea6678b1ca974864385e55272 (diff)
downloadredot-engine-5fb9ff9986a8597c3afc0a0eec92da312c3811f5.tar.gz
Merge pull request #83422 from raulsntos/dotnet/export-projects-without-csharp
C#: Allow exporting games without C#
Diffstat (limited to 'modules/mono/csharp_script.cpp')
-rw-r--r--modules/mono/csharp_script.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 23d0eb8b67..44bcd4cfe4 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -121,16 +121,16 @@ void CSharpLanguage::init() {
GLOBAL_DEF(PropertyInfo(Variant::INT, "dotnet/project/assembly_reload_attempts", PROPERTY_HINT_RANGE, "1,16,1,or_greater"), 3);
#endif
- gdmono = memnew(GDMono);
- gdmono->initialize();
-
#ifdef TOOLS_ENABLED
- if (gdmono->is_runtime_initialized()) {
- gdmono->initialize_load_assemblies();
- }
-
EditorNode::add_init_callback(&_editor_init_callback);
#endif
+
+ gdmono = memnew(GDMono);
+
+ // Initialize only if the project uses C#.
+ if (gdmono->should_initialize()) {
+ gdmono->initialize();
+ }
}
void CSharpLanguage::finish() {