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authorYuri Sizov <yuris@humnom.net>2023-03-07 19:10:54 +0100
committerYuri Sizov <yuris@humnom.net>2023-03-08 11:17:21 +0100
commit8402927d3f55f06651045a6a94e163327e26c2ab (patch)
tree56c1136a848676029c8e973f008903ea501bb34e /modules/mono/csharp_script.cpp
parent8b1568af70eea62e34267ee4949170d7e2c4faa0 (diff)
downloadredot-engine-8402927d3f55f06651045a6a94e163327e26c2ab.tar.gz
Prevent crashing on startup if project has scripted theme types
Also avoid order of operation conflicts by moving C# binding generation hook to main.cpp
Diffstat (limited to 'modules/mono/csharp_script.cpp')
-rw-r--r--modules/mono/csharp_script.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 932e97c46b..1dbf6b3471 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -42,7 +42,6 @@
#ifdef TOOLS_ENABLED
#include "core/os/keyboard.h"
-#include "editor/bindings_generator.h"
#include "editor/editor_internal_calls.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
@@ -103,13 +102,6 @@ void CSharpLanguage::init() {
}
#endif
-#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
- // Generate the bindings here, before loading assemblies. The Godot assemblies
- // may be missing if the glue wasn't generated yet in order to build them.
- List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
- BindingsGenerator::handle_cmdline_args(cmdline_args);
-#endif
-
GLOBAL_DEF("dotnet/project/assembly_name", "");
#ifdef TOOLS_ENABLED
GLOBAL_DEF("dotnet/project/solution_directory", "");