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author | Juan Linietsky <juan@godotengine.org> | 2020-02-13 16:03:10 -0300 |
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committer | Juan Linietsky <juan@godotengine.org> | 2020-02-15 08:36:04 -0300 |
commit | 867d073b98344b848c96012418912a7e72841a31 (patch) | |
tree | 3a0fa22ce848b4ee20df2057ebb5eb5d7ea8e89b /modules/mono/csharp_script.cpp | |
parent | 53cf289f309ef44821e5bb1fe0c81de29a82d9d3 (diff) | |
download | redot-engine-867d073b98344b848c96012418912a7e72841a31.tar.gz |
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Diffstat (limited to 'modules/mono/csharp_script.cpp')
-rw-r--r-- | modules/mono/csharp_script.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 43cdd19411..c722076fe2 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -854,7 +854,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { while (script->instances.front()) { Object *obj = script->instances.front()->get(); - obj->set_script(RefPtr()); // Remove script and existing script instances (placeholder are not removed before domain reload) + obj->set_script(REF()); // Remove script and existing script instances (placeholder are not removed before domain reload) } script->_clear(); @@ -877,7 +877,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { // Use a placeholder for now to avoid losing the state when saving a scene - obj->set_script(scr.get_ref_ptr()); + obj->set_script(scr); PlaceHolderScriptInstance *placeholder = scr->placeholder_instance_create(obj); obj->set_script_instance(placeholder); @@ -1003,7 +1003,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { CRASH_COND(si != NULL); #endif // Re-create script instance - obj->set_script(script.get_ref_ptr()); // will create the script instance as well + obj->set_script(script); // will create the script instance as well } } |