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authorLewis James <lewiji+github@gmail.com>2021-09-13 14:33:56 +0100
committerLewis James <lewiji+github@gmail.com>2021-09-14 13:13:00 +0100
commit913aa270c09e62297b0a060ebdd49ac7df67aaae (patch)
tree1d593e37cf76c8340d67a0e3fd4eb6e6392aebbf /modules/mono/csharp_script.cpp
parentf85426e8ad22e2ce875d3b686ab2dfdfa1ecc877 (diff)
downloadredot-engine-913aa270c09e62297b0a060ebdd49ac7df67aaae.tar.gz
Add editor keyboard shortcut for Mono Build solution button
Apply suggestions from code review Merging @akien-mga's suggestion with the matching change to the CS project Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Diffstat (limited to 'modules/mono/csharp_script.cpp')
-rw-r--r--modules/mono/csharp_script.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 3437dbd194..0b4be23f36 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -43,8 +43,10 @@
#include "core/os/thread.h"
#ifdef TOOLS_ENABLED
+#include "core/os/keyboard.h"
#include "editor/bindings_generator.h"
#include "editor/editor_node.h"
+#include "editor/editor_settings.h"
#include "editor/node_dock.h"
#endif
@@ -1353,6 +1355,7 @@ void CSharpLanguage::_editor_init_callback() {
// Enable it as a plugin
EditorNode::add_editor_plugin(godotsharp_editor);
+ ED_SHORTCUT("mono/build_solution", TTR("Build Solution"), KEY_MASK_ALT | KEY_B);
godotsharp_editor->enable_plugin();
get_singleton()->godotsharp_editor = godotsharp_editor;