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authorPaul Joannon <hello@pauljoannon.com>2024-02-19 22:15:37 +0100
committerPaul Joannon <hello@pauljoannon.com>2024-02-27 20:11:24 +0100
commit139a5df821bba81cb0ca27542afb47400dfad6ec (patch)
treeb387e38ad5d99ddb8f254b1565d48f2c34497670 /modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
parentbb6b06c81343073f10cbbd2af515cf0dac1e6549 (diff)
downloadredot-engine-139a5df821bba81cb0ca27542afb47400dfad6ec.tar.gz
Cleanup C# projects, code quality & style
New rules: - Do not silence CA1805 any more - Limit where we silence CA1707, CA1711, CA1720 - Enforce severity=warning for IDE0040 - Enforce Allman style braces - Enforce naming conventions (IDE1006 is still severity=suggestion) Fixes: - Fix REFL045, CS1572, CS1573 - Suppress CS0618 when generating `InvokeGodotClassMethod` - Fix indent when generating GD_constants.cs - Temporarily silence CS1734 in generated code - Fix a lot of naming rule violations Misc.: - Remove ReSharper comments for RedundantNameQualifier - Remove suppression attributes for RedundantNameQualifier - Remove severity=warnings for CA1716, CA1304 (already included in the level of analysis we run)
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs')
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
index 0ec0a0827c..d13a828875 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
@@ -351,7 +351,7 @@ namespace Godot.SourceGenerators
{
source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
- const string dictionaryType =
+ const string DictionaryType =
"global::System.Collections.Generic.Dictionary<global::Godot.StringName, global::Godot.Variant>";
source.Append("#if TOOLS\n");
@@ -366,11 +366,11 @@ namespace Godot.SourceGenerators
source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
source.Append(" internal new static ");
- source.Append(dictionaryType);
+ source.Append(DictionaryType);
source.Append(" GetGodotPropertyDefaultValues()\n {\n");
source.Append(" var values = new ");
- source.Append(dictionaryType);
+ source.Append(DictionaryType);
source.Append("(");
source.Append(exportedMembers.Count);
source.Append(");\n");