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author | Alex de la Mare <alexdlm@alexdlm.org> | 2023-01-08 12:04:15 +1100 |
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committer | Alex de la Mare <alexdlm@alexdlm.org> | 2023-03-25 13:46:12 +1100 |
commit | 8ab3295e57c8cb6c28ef531726b30634ba924a55 (patch) | |
tree | 751f226fcc10a563ff53d1e1849720f8faa4bc5c /modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs | |
parent | 0291fcd7b66bcb315a49c44de8031e5596de4216 (diff) | |
download | redot-engine-8ab3295e57c8cb6c28ef531726b30634ba924a55.tar.gz |
Add fine-grained disabling of SourceGenerators
This allows manual testing and/or alternate source generators to
provide functionality without conflict.
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs')
-rw-r--r-- | modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs index 089ee3f196..ac908a6de3 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs @@ -17,7 +17,7 @@ namespace Godot.SourceGenerators public void Execute(GeneratorExecutionContext context) { - if (context.AreGodotSourceGeneratorsDisabled()) + if (context.IsGodotSourceGeneratorDisabled("ScriptPropertyDefVal")) return; INamedTypeSymbol[] godotClasses = context |