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authorRaul Santos <raulsntos@gmail.com>2022-10-22 23:13:52 +0200
committerRaul Santos <raulsntos@gmail.com>2022-10-22 23:13:52 +0200
commit687633e5bd208e3dfa79d4a26b5dd4b24d53ef0c (patch)
tree1b6110cb970716e249a5af99de93cf3a25734f36 /modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs
parent0b627c413344e27b2581509279c8e7b38ccd108d (diff)
downloadredot-engine-687633e5bd208e3dfa79d4a26b5dd4b24d53ef0c.tar.gz
Use `.generated` suffix for generated C# code
Use the `.generated` suffix instead of `_Generated` so .NET marks C# file generated by Godot source generators as generated code.
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs')
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs
index a40220565f..11e0a6fa21 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs
@@ -73,7 +73,7 @@ namespace Godot.SourceGenerators
bool isInnerClass = symbol.ContainingType != null;
string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
- + "_ScriptSerialization_Generated";
+ + "_ScriptSerialization.generated";
var source = new StringBuilder();