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author | Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com> | 2020-05-10 13:33:03 +0200 |
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committer | GitHub <noreply@github.com> | 2020-05-10 13:33:03 +0200 |
commit | 54b20a25b90c8c8d8dfd7f68d66d0ec57c71435f (patch) | |
tree | ed0fd3e030e6f65568f664bc9f5d2bb028f37618 /modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs | |
parent | da898c116c0b45ff0dc16e80800f8694339cd4f1 (diff) | |
parent | 3ce09246d10a267bf00ae8bf37068ec458c69287 (diff) | |
download | redot-engine-54b20a25b90c8c8d8dfd7f68d66d0ec57c71435f.tar.gz |
Merge pull request #38600 from neikeq/no
Switch to nuget Microsoft.Build and rewrite GodotTools messasing protocol
Diffstat (limited to 'modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs')
-rw-r--r-- | modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs index f2ebef1a7d..a0356d0f49 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs @@ -4,8 +4,8 @@ using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; -using DotNet.Globbing; using Microsoft.Build.Construction; +using Microsoft.Build.Globbing; namespace GodotTools.ProjectEditor { @@ -133,9 +133,6 @@ namespace GodotTools.ProjectEditor var result = new List<string>(); var existingFiles = GetAllFilesRecursive(Path.GetDirectoryName(projectPath), "*.cs"); - var globOptions = new GlobOptions(); - globOptions.Evaluation.CaseInsensitive = false; - var root = ProjectRootElement.Open(projectPath); Debug.Assert(root != null); @@ -151,7 +148,7 @@ namespace GodotTools.ProjectEditor string normalizedInclude = item.Include.NormalizePath(); - var glob = Glob.Parse(normalizedInclude, globOptions); + var glob = MSBuildGlob.Parse(normalizedInclude); // TODO Check somehow if path has no blob to avoid the following loop... |