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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2020-05-09 20:55:50 +0200
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2020-05-09 21:36:31 +0200
commitf3bcd5f8dd36c4ce384f00a03650f71dce5c4de6 (patch)
tree18a7e27065b27406b13822d590e8a780cbef3cc7 /modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
parentaf4acb5b1163089fe727000b39cefb4fc799f1db (diff)
downloadredot-engine-f3bcd5f8dd36c4ce384f00a03650f71dce5c4de6.tar.gz
C#: Use Sdks in GodotTools csprojs and switch to nuget Microsoft.Build
Diffstat (limited to 'modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs')
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs7
1 files changed, 2 insertions, 5 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
index f2ebef1a7d..a0356d0f49 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
@@ -4,8 +4,8 @@ using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
-using DotNet.Globbing;
using Microsoft.Build.Construction;
+using Microsoft.Build.Globbing;
namespace GodotTools.ProjectEditor
{
@@ -133,9 +133,6 @@ namespace GodotTools.ProjectEditor
var result = new List<string>();
var existingFiles = GetAllFilesRecursive(Path.GetDirectoryName(projectPath), "*.cs");
- var globOptions = new GlobOptions();
- globOptions.Evaluation.CaseInsensitive = false;
-
var root = ProjectRootElement.Open(projectPath);
Debug.Assert(root != null);
@@ -151,7 +148,7 @@ namespace GodotTools.ProjectEditor
string normalizedInclude = item.Include.NormalizePath();
- var glob = Glob.Parse(normalizedInclude, globOptions);
+ var glob = MSBuildGlob.Parse(normalizedInclude);
// TODO Check somehow if path has no blob to avoid the following loop...