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authorIgnacio Roldán Etcheverry <ignalfonsore@gmail.com>2021-09-12 20:23:05 +0200
committerIgnacio Roldán Etcheverry <ignalfonsore@gmail.com>2022-08-22 03:35:59 +0200
commitf9a67ee9da1d6cc3562fa5a7443a2a66a673bd8c (patch)
tree724e3b0a0030cc0abc67710dcf9c4a14be5724f0 /modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
parent513ee857a938c466e0f7146f66db771b9c6e2024 (diff)
downloadredot-engine-f9a67ee9da1d6cc3562fa5a7443a2a66a673bd8c.tar.gz
C#: Begin move to .NET Core
We're targeting .NET 5 for now to make development easier while .NET 6 is not yet released. TEMPORARY REGRESSIONS --------------------- Assembly unloading is not implemented yet. As such, many Godot resources are leaked at exit. This will be re-implemented later together with assembly hot-reloading.
Diffstat (limited to 'modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs')
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
index cdac9acb25..9b921c517c 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
@@ -19,6 +19,9 @@ namespace GodotTools.ProjectEditor
public static class ProjectUtils
{
+ public static void MSBuildLocatorRegisterDefaults()
+ => Microsoft.Build.Locator.MSBuildLocator.RegisterDefaults();
+
public static MSBuildProject Open(string path)
{
var root = ProjectRootElement.Open(path);
@@ -42,7 +45,8 @@ namespace GodotTools.ProjectEditor
var root = project.Root;
string godotSdkAttrValue = ProjectGenerator.GodotSdkAttrValue;
- if (!string.IsNullOrEmpty(root.Sdk) && root.Sdk.Trim().Equals(godotSdkAttrValue, StringComparison.OrdinalIgnoreCase))
+ if (!string.IsNullOrEmpty(root.Sdk) &&
+ root.Sdk.Trim().Equals(godotSdkAttrValue, StringComparison.OrdinalIgnoreCase))
return;
root.Sdk = godotSdkAttrValue;