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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2018-10-22 19:43:19 +0200
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2018-10-25 18:00:24 +0200
commit1aac95a7375e58bacade69ed12f9dade484a03a8 (patch)
tree740e21d53c5a65e1e405f3f71b89ba05a7cf4fae /modules/mono/editor/csharp_project.h
parentc6e2873605c33230210af2738f59b869ffe2141c (diff)
downloadredot-engine-1aac95a7375e58bacade69ed12f9dade484a03a8.tar.gz
Parse C# script namespace and class
- Added a very simple parser that can extract the namespace and class name of a C# script.
Diffstat (limited to 'modules/mono/editor/csharp_project.h')
-rw-r--r--modules/mono/editor/csharp_project.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/modules/mono/editor/csharp_project.h b/modules/mono/editor/csharp_project.h
index d852139de0..aeeeff50f0 100644
--- a/modules/mono/editor/csharp_project.h
+++ b/modules/mono/editor/csharp_project.h
@@ -40,6 +40,9 @@ String generate_editor_api_project(const String &p_dir, const String &p_core_dll
String generate_game_project(const String &p_dir, const String &p_name, const Vector<String> &p_files = Vector<String>());
void add_item(const String &p_project_path, const String &p_item_type, const String &p_include);
+
+Error generate_scripts_metadata(const String &p_project_path, const String &p_output_path);
+
} // namespace CSharpProject
#endif // CSHARP_PROJECT_H