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author | Ignacio Etcheverry <neikeq@users.noreply.github.com> | 2019-02-11 22:25:11 +0100 |
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committer | GitHub <noreply@github.com> | 2019-02-11 22:25:11 +0100 |
commit | 9115c6ab15c7751a13383a5be847205057ea9f1c (patch) | |
tree | 5da9f9189caa6a84a69af13cd086fcf1a375d9df /modules/mono/editor/godotsharp_editor.cpp | |
parent | fa7329f6485058fde30b8e2bfe26291dfbfc4434 (diff) | |
parent | da00c338a37037447d6806a301ae89201ee574a7 (diff) | |
download | redot-engine-9115c6ab15c7751a13383a5be847205057ea9f1c.tar.gz |
Merge pull request #25803 from neikeq/yy
Windows: Default to system MSBuild and add VSCode hint path
Diffstat (limited to 'modules/mono/editor/godotsharp_editor.cpp')
-rw-r--r-- | modules/mono/editor/godotsharp_editor.cpp | 51 |
1 files changed, 41 insertions, 10 deletions
diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp index ee93229700..17e29fba19 100644 --- a/modules/mono/editor/godotsharp_editor.cpp +++ b/modules/mono/editor/godotsharp_editor.cpp @@ -272,19 +272,50 @@ Error GodotSharpEditor::open_in_external_editor(const Ref<Script> &p_script, int static String vscode_path; if (vscode_path.empty() || !FileAccess::exists(vscode_path)) { - static List<String> vscode_name; - vscode_name.push_back("code"); - vscode_name.push_back("code-oss"); - vscode_name.push_back("vscode"); - vscode_name.push_back("vscode-oss"); - vscode_name.push_back("visual-studio-code"); - vscode_name.push_back("visual-studio-code-oss"); // Try to search it again if it wasn't found last time or if it was removed from its location - for (int i = 0; i < vscode_name.size(); i++) { - vscode_path = path_which(vscode_name[i]); - if (!vscode_path.empty() || FileAccess::exists(vscode_path)) + bool found = false; + + // TODO: Use initializer lists once C++11 is allowed + + // Try with hint paths + static Vector<String> hint_paths; +#ifdef WINDOWS_ENABLED + if (hint_paths.empty()) { + hint_paths.push_back(OS::get_singleton()->get_environment("ProgramFiles") + "\\Microsoft VS Code\\Code.exe"); + if (sizeof(size_t) == 8) { + hint_paths.push_back(OS::get_singleton()->get_environment("ProgramFiles(x86)") + "\\Microsoft VS Code\\Code.exe"); + } + } +#endif + for (int i = 0; i < hint_paths.size(); i++) { + vscode_path = hint_paths[i]; + if (FileAccess::exists(vscode_path)) { + found = true; break; + } + } + + if (!found) { + static Vector<String> vscode_names; + if (vscode_names.empty()) { + vscode_names.push_back("code"); + vscode_names.push_back("code-oss"); + vscode_names.push_back("vscode"); + vscode_names.push_back("vscode-oss"); + vscode_names.push_back("visual-studio-code"); + vscode_names.push_back("visual-studio-code-oss"); + } + for (int i = 0; i < vscode_names.size(); i++) { + vscode_path = path_which(vscode_names[i]); + if (!vscode_path.empty()) { + found = true; + break; + } + } } + + if (!found) + vscode_path.clear(); // Not found, clear so next time the empty() check is enough } List<String> args; |